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PROG = lzma.exe
MY_CONSOLE = 1
CFLAGS = $(CFLAGS)

LZMA_OBJS = \
  $O\LzmaAlone.obj \

COMPRESS_OBJS = \
  $O\LzmaDecoder.obj \
  $O\LzmaEncoder.obj \
  $O\LzmaRegister.obj \

COMMON_OBJS = \
  $O\CommandLineParser.obj \
  $O\CRC.obj \
  $O\IntToString.obj \
  $O\MyString.obj \
  $O\StringConvert.obj \
  $O\StringToInt.obj \
  $O\MyVector.obj

WIN_OBJS = \
  $O\FileIO.obj \
  $O\System.obj

7ZIP_COMMON_OBJS = \
  $O\CWrappers.obj \
  $O\CreateCoder.obj \
  $O\FileStreams.obj \
  $O\FilterCoder.obj \
  $O\OutBuffer.obj \
  $O\StreamUtils.obj \

UI_COMMON_OBJS = \
  $O\Bench.obj \

CONSOLE_OBJS = \
  $O\ConsoleClose.obj \
  $O\BenchCon.obj \

C_OBJS = \
  $O\Alloc.obj \
  $O\Bra86.obj \
  $O\CpuArch.obj \
  $O\LzFind.obj \
  $O\LzFindMt.obj \
  $O\Lzma86Dec.obj \
  $O\Lzma86Enc.obj \
  $O\LzmaDec.obj \
  $O\LzmaEnc.obj \
  $O\Threads.obj \

!include "../../Crc.mak"

OBJS = \
  $O\StdAfx.obj \
  $(LZMA_OBJS) \
  $(COMPRESS_OBJS) \
  $(COMMON_OBJS) \
  $(WIN_OBJS) \
  $(7ZIP_COMMON_OBJS) \
  $(UI_COMMON_OBJS) \
  $(CONSOLE_OBJS) \
  $(C_OBJS) \
  $(ASM_OBJS) \

!include "../../../Build.mak"


$(LZMA_OBJS): $(*B).cpp
	$(COMPL)
$(COMPRESS_OBJS): ../../Compress/$(*B).cpp
	$(COMPL_O2)
$(COMMON_OBJS): ../../../Common/$(*B).cpp
	$(COMPL)
$(WIN_OBJS): ../../../Windows/$(*B).cpp
	$(COMPL)
$(7ZIP_COMMON_OBJS): ../../Common/$(*B).cpp
	$(COMPL)
$(UI_COMMON_OBJS): ../../UI/Common/$(*B).cpp
	$(COMPL)
$(CONSOLE_OBJS): ../../UI/Console/$(*B).cpp
	$(COMPL)
$(C_OBJS): ../../../../C/$(*B).c
	$(COMPL_O2)

!include "../../Asm.mak"